The Super Mario community uses a wide variety of terms and slang. This list is to help people learn and understand them.
- Shortened version of 1 frame.
- A section of a level in which Mario is riding a Mega Mole the entire time. It is a play on the words autoscroller and mole.
- Blind Jump
- A jump in which the player cannot see where to jump or what to do.
- Blind Playthrough
- Playing a level without having prior knowledge of what is in the level.
- Shortened version of blind level race.
- Shortened version of bookmarked.
- A change to a game mechanic that increases its ability or changes to a level in order to make it more difficult.
- A fan name for the Super Mario-Kun Mystery Costume.
- Unintended shortcuts, skips or strategies in a level.
- Chuck Gate
- A staple of Kaizo Hacks where a player must make a Clappin' Chuck jump in order to pass underneath it.
- Falling through or getting stuck any sort of solid platform.
- Controlled Jump
- A jump where you have to get mid-height.
- Shortened version of checkpoint
- Damage Boost
- Taking damage with a power-up and using the temporary invincibility frames to get through a difficult section.
- Death Door/Pipe
- A door/pipe that leads to an automatic death.
- A remake of a level using an older level theme. Usually called '85 and '88 levels when made using Super Mario Bros. and Super Mario Bros. 3 respectively.
- Dev Exit
- A hidden path that is used to let a creator upload their level without actually clearing it.
- Dev Block
- A hidden block, usually containing a star or another power-up, that allows the creator to clear their level with less effort than they intend other players to use.
- Dick Move
- A setup intended to mess with or annoy the player.
- Dick Vine
- A vine hidden behind a door
- Shortened version of did not finish. Used in relation to not finishing a race level.
- Shortened version of easy peasy.
- The use of glitches, hitboxes or certain game mechanics by a player to their advantage in a manner not intended by the game's designers.
- Express Level
- A level in which Mario rides a bullet bill launcher at speeds faster than the fastest autoscroll.
- Shortened version of first clear.
- A jump that can only be performed on a specific frame, requiring a perfect input to pull it off.
- Frame Window
- The number of available input frames for a certain trick to work.
- An easy section in an otherwise hard level.
- Game Crash
- A glitch that causes the entire game to freeze to the point that the only way to fix it is by resetting the console.
- Shortened version of good game.
- Unintended actions that are caused by an error or overlook in a game's programming.
- Global Patch
- A patch that effects all levels in Super Mario Maker, even one's created before the update, retroactively making certain techniques or glitches impossible.
- An invisible box-like area that is used to determine real-time collision detection.
- Hot Garbage
- Levels that are a mess, usually consisting of enemy spamming, unfair elements and overall bad level design.
- Hot Potato
- A level design in which Mario is constantly carrying and throwing bob-ombs
- Invincibility Frames
- The period of time where the player is invulnerable to taking damage.
- An awkward or inconsistent setup.
- Kaizo Block
- A hidden block placed in an unfair location in attempt to kill the player.
- Kaizo Hack
- A ROM hack that pushes the difficulty to the limits of human capabilities. The word Kaizo comes from Kaizo Mario World.
- Kaizo Trap
- Any trap that was either used in Kaizo Mario World, or a variation on one of its traps. Now, it more commonly refers to any trap that is meant to annoy the player.
- Key Death
- Dying after collecting every pink coin, which results in the player losing every pink coin they had collected prior to activating a checkpoint.
- Lanky Mario
- A fan name for Weird Mario.
- Lost Tech
- Tricks that have been patched out of Super Mario Maker and no longer work.
- Shortened version of yattenai
- Naked Pipe
- A pipe that is not connected to ground blocks or another pipe.
- A change to a game mechanic that reduces its ability or changes to a level in order to make it easier.
- New Soup
- Shortened version of New Super Mario Bros. U.
- Shortened version of personal best.
- A bad level design in which the player if forced to randomly pick a path hoping it is the correct one with the other paths leading to an automatic death.
- Pit Hacks
- ROM hacks that are incredibly hard, requiring an inhumane amount of skill to complete. These hacks cannot be completed without extreme slowdown or even frame-advance. Pit hacks are made to push the difficulty of Super Mario World to its limits.
- A trick that can only be performed on a specific pixel of space.
- Platform Hell
- A platforming game that aims to create unfair deaths using invisible traps and trial-and-error gameplay.
- Preview Door
- A door that lets a player see a section of a level without having to play through it.
- Reset Door/Pipe
- A door/pipe that lets a player retry a section of a level.
- Moving away from an enemy and then returning in order to make them spawn at their original location.
- Shortened version of random number generator. Used to identify elements of a level which change every time the level is played.
- Real-Time Attack. A speedrun of a video game done in real time, without the use of slowdowns or savestates.
- Safety Coin
- A pink coin placed next to a key door in order to prevent a player from collecting every coin and losing them all by dying.
- Sequence Breaking
- The act of performing actions out of the intended linear order, or skipping “required” actions entirely.
- A setup where Mario is forced to perform multiple shell jumps to climb a narrow passage.
- Kaizo levels that are set in a sky or airship theme that revolve around having to constantly activate P-Switches. Skyzo is a portmanteau of the words Sky and Kaizo.
- A playthrough of a video game performed with the intention of completing it as fast as possible.
- Speedrun Level
- A level with nonstop movement and a tight timer.
- Shortened version of strategies.
- A situation in which the player is stuck in a level and has no way to be killed forcing the player to either restart or wait out the timer.
- Choking under pressure or messing up on an easy section of a level.
- Tool-Assisted Speedrun / Tool-Assisted Superplay. A speedrun of a video game, using an emulator's slowdown and rewind functions in order to reach an inhuman time.
- TAS Level
- A level with extremely precise jumps or inputs. Usually near frame-perfect inputs are required to beat it.
- Advanced tricks not originally intended to be in the game.
- Teh Urn
- An anagram of the phrase "the run." Commonly used when people think they are about to achieve a victory.
- A setup intended to mess with or annoy the player.
- True Ending
- An optional bonus ending for completing an extra challenge.
- While running, pressing left for a short time to slow down.
- Wall Jump State
- The state of being that prevents Mario from immediately turning around after a wall jump.
- Shortened version of world record.
- The Japanese word for "I did it!" Commonly used after clearing a difficult level.
- The Japanese word for "I didn't do it." Slang term for missing the final jump or section in a level.
- Performing a frame-perfect P Switch jump in Super Mario World.