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Triple Jump
Difficulty Basic
Symbol Arrow Sign (Up-Right)Arrow Sign (Up-Right)Arrow Sign (Up-Right)
Patched Version 1.47
(Chaining)
Game Styles
SMM-NSMBUlogo
Links
GalleryTutorial

The Triple Jump is a special move used in the New Super Mario Bros. U game style. There are many harder tricks that are based around the Triple Jump.

Mechanics

The Triple Jump allows Mario to gain 5 blocks of height and can be started from the ground or from a wall jump. It will also cause Mario to perform a front flip. Mario is unable to start a Triple Jump if he is holding an item or not at maximum speed.

Normal
Triple Jump

Basic Variations

Backwards

It is possible to perform a Triple Jump even if Mario is facing backwards as long as the necessary speed is maintained.

Normal

Chaining

Note: See the main page for full variations

Normal
Triple Jump Chaining

Changing Direction

Mario is able to change directions while not interuppting a Triple Jump as long as he is at maximum speed when the next jump is performed.

Normal
Triple Jump Changing Direction

From One Block Height

Mario is able to do a Triple Jump out of a one block high space by very quickly doing 3 small jumps.

Normal
Triple Jump From 1 Block Height

Landing With No Momentum

Mario will land without any forward momentum if the player is not holding left or right.

Normal
Triple Jump (Pose)

Advanced Variations

Fireball

Throwing a fireball just before landing on the ground will allow Mario to throw a fireball without interrupting the Triple Jump.

Normal
Triple Jump (Fireball)

Item Carry

Note: Mario will no longer do a front flip when grabbing items on levels created after version 1.47.
While Mario is unable to start a Triple Jump while holding an item, grabbing an item in the air will not interrupt the Triple Jump.

Item Carry Item Grab
Triple Jump (Item Carry)

Item Throw

If Mario lands on an enemy immediately after throwing an item he can throw the item without interrupting the Triple Jump. This is also possible to do without an enemy by doing a frame-perfect input.

Normal Enemy
Triple Jump (Item Throw)

Phantom Jump

Note: See the main page for full variations
Through various methods it is possible to do a Triple Jump with only two jumps.

Note Block
Triple Jump (Note Block)

See Also

veTech
Shell Jump

Assisted MidairBackshotBouncing Shell JumpDrop Shell JumpFire Flower Shell JumpMidair Shell JumpRolling Shell JumpRegrab Shell JumpShell HoppingShell RecyclingSpring Regrab Shell JumpYoshi Assisted MidairYoshi Shell JumpWeird Shell Jump

Item Tech

Controlled POW ExplosionExploding POW Door EntryFast Momentum Item JumpFloating Door EntryGround Pound Item GrabGround Pound Item JumpItem Spin JumpItem Vine CarryItem Wall ClipItem Wall JumpJugglingMidair Input Item JumpMidair P Switch JumpMidair Spring JumpP Switch DropP Switch KillP Switch JumpPropeller CancelPOW Block DuplicationPOW Jump (Regrab) • Re-Useable POWShellmet Duck JumpSissy ThrowSinking in Lava Item JumpSpin CancelSpring Jump CancelSuper Spring Jump GlitchYoshi Midair Item Jump

Enemy Tech

Bob-omb ElevatorBob-omb RidingBob-omb Timer ResetChanging an Enemy's DirectionCoin Block ClipFalling Bob-omb Spin JumpFalling Enemy JumpFireball Bob-omb StallingFrozen Beach Koopa GlitchMeow DiveMidair Enemy JumpMidair Spin JumpMoving a Stationary EnemyOffscreen Enemy BypassOne Block High Buzzy Beetle JumpReshelled KoopaRocky Wrench Wall JumpSilent SpinSpin DropThwomp BypassThwomp Stack Spin JumpThwomp Star Jump

Power-up Tech

Boot Hover JumpCape Damage BoostCape Dive BombDiagonal DropkickFalling Yoshi MountFire FloaterFire Flower Wall ClimbFlight StorageGrinder BypassMulticapingPink Coin DuplicationPower-Up Invincibility Frames JumpShellmet TechSpin FlyUncrouch Pipe EntryYoshi Back TongueYoshi Damage BoostYoshi Dismount (1st Frame) • Yoshi Double JumpYoshi Eating Blocks GlitchYoshi Slow SpitYoshi Spin Jump Mount

Other Tech

1st Frame Jump (Door) • Air StallingBumper BypassCrouch StorageDonut Speed TechGround Pound (CancelCancel JumpPlatform) • Hidden Block BypassInvincibility GlitchJoystick Exclusive TechLevel Start Frame JumpMidair InputNote Block ClipNote Block Spin JumpObject BypassingOne Block High Gap JumpOne Block Gap BypassOne-Sided Wall JumpOne-Way Wall BypassPartial Spike ClipPause BufferingPause TechPipe Exit 1st Frame Jump (2nd Frame) • Pipe Re-EntryPixel JumpScreen Scroll ManipulationSideways Spring JumpSlow FallSmall Jump GlitchSpike Wall JumpTriple Jump (ChainingPhantom Jump) • Underwater Spike Door EntryVine ClipWall Clip (FullPartial) • White Block Easter Egg JumpWiimote Jump