Triple Jump | |
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Difficulty | Basic |
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Patched | Version 1.47 (Chaining) |
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Gallery • Tutorial |
The Triple Jump is a special move used in the New Super Mario Bros. U game style. There are many harder tricks that are based around the Triple Jump.
Mechanics
The Triple Jump allows Mario to gain 5 blocks of height and can be started from the ground or from a wall jump. It will also cause Mario to perform a front flip. Mario is unable to start a Triple Jump if he is holding an item or not at maximum speed.
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Variations
Backwards
It is possible to perform a Triple Jump even if Mario is facing backwards as long as the necessary speed is maintained.
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Chaining
Note: See the main page for full variations
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Changing Direction
Mario is able to change directions while not interuppting a Triple Jump as long as he is at maximum speed when the next jump is performed.
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Fireball
Throwing a fireball just before landing on the ground will allow Mario to throw a fireball without interrupting the Triple Jump.
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From 1 Block Height
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Item Carry
Note: Mario will no longer do a front flip when grabbing items on levels created after version 1.47.
While Mario is unable to start a Triple Jump while holding an item, grabbing an item in the air will not interrupt the Triple Jump.
Item Carry | Item Grab |
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Item Throw
If Mario lands on an enemy immediately after throwing an item he can throw the item without interrupting the Triple Jump.
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Landing With No Momentum
Mario will land without any forward momentum if the player is not holding left or right.
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Phantom Jump
Note: See the main page for full variations
Through various methods it is possible to do a Triple Jump with only two jumps.
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